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Ahalosniper

241 Edits since joining this wiki
March 17, 2011
"If you would not be forgotten, long after you are dead and rotten, either write things worth the reading, or do things worth the writing."
―Benjamin Franklin
Power

Contents

Who Am I?Edit

Well, who are you? Alright, you did ask first.

I'm called what the page says, though ASniper or on occasion Will works. I'm usually a military sci-fi enthusiast, and I've got some extensive writings on the Halo Fanon Wiki and a smaller number on other, similar wikis. I picked up the Hunger Games on my mother's suggestion, and I found it an interesting change of pace from my zombie and alien apocolypses. And then I came here . . .

NotesEdit

  • Romulus Thread's fate is unknown by the end of the war. He would make an antagonist worthy of hating should anyone choose to use him as their adversary.

I am responsible for these.Edit

  • Shameless Plug is Shameless
ShamelessPlugforBYR

If you click the picture above or following link, you can see what I've been doing recently on Halo Fanon, Halo: Beyond Recognition. The story is the final in the three-part story I began when I first came to wikia, and though it's been heavily retconned since then (Kodiak and Dyne changing to SPARTAN-III Gammas, the nature of the Forerunner artifacts they encounter, even additions of new characters), I'm fairly proud of it. If you like Halo, maybe you'll enjoy reading their story. Who knows, you may even decide to create a few legends yourself.

Murphy's Laws of CombatEdit

 Professional soldiers are predictable, but the world is full of amateurs.

 The best tank killer is another tank. Therefore tanks are always fighting each other, and have no time to help the infantry.

 If the sergeant can see you, so can the enemy.

 Never tell the Platoon Sergeant you have nothing to do.

 Respect all religions in a combat zone; take no chances on where you may go if killed.

 The only thing more accurate than incoming enemy fire is incoming friendly fire.

 A man with one watch knows what time it is. A man with two watches is never sure.

 If you take more than your share of objectives, you will be assigned more objectives to take.

 The easy way is always mined.

 Mines are equal opportunity weapons.

 If you can't remember where you put it, the claymore is pointed at you.

 Precision bombing is normally accurate to within plus/minus one mile.

 Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.

 Guided missiles aren't.

 Odd or conspicuous objects attract fire. Never lurk behind one.

 REMFs (Rear Echelon Mother Fuckers) are everywhere.

 Cluster bombing from Longswords is very, very accurate. The bombs always hit the ground.

 If you take more than your share of objectives, you will be assigned more objectives to take.

 Walking point = sniper bait.

 Sniper's motto: reach out and touch someone.

 When in doubt, shoot. Corollary: When in doubt, empty your magazine in the general direction of your doubt.

 The worse the weather, the more you are required to be out in it.

 Weather ain't neutral.

 All-weather close air support doesn't work in bad weather.

 The enemy diversion you're ignoring is the main attack.

 Every man has a scheme that will not work.

 No combat-ready unit ever passed inspection. Corollary: No inspection-ready unit ever passed combat.

 You are not Superman.

 Odd or conspicuous objects attract fire. Never lurk behind one.

 The enemy invariably attacks on two occasions: (a.) When you're ready for them; (b.) When you're not ready for them.

 It is impossible to make anything foolproof because fools are so ingenious.

 You can win without fighting, but it's a lot tougher to do. And the enemy may not cooperate.

 The bursting radius of a grenade is always one foot greater than your jumping range.

 A sucking chest wound is nature's way of telling you to slow down.

 A retreating enemy is probably just falling back to regroup.

 A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.

 No matter which way you have to march, it's always uphill.

 As soon as you mention something, if it's good, it goes away. If it's bad, it happens.

 If you are short of everything except the enemy, you are in combat.

 Everything goes wrong at once.

 When all else fails, read the instructions.

 If it's stupid but it works, it isn't stupid.

 Teamwork is essential; it gives them someone else to shoot at.

 Military Intelligence is a contradiction.

 The tough part about being an officer is that the troops don't know what they want, but they know for certain what they don't want.

 If it jams, force it. If it breaks, it needed replacing anyway.

 No matter which way you have to march, it's always uphill.

 If you really need an officer in a hurry, take a nap.

 When you have secured an area, don't forget to tell the enemy.

 If at first you don't succeed, call in an air-strike.

 Incoming fire has the right of way.

 After things have gone from bad to worse, the cycle will repeat itself.

 Things will get worse before they will get better -- and who said things would get better?

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